Resources for play-testing

Playtesting! It's the lifeblood to game design, and it's what separates an idea - which isn't worth anything really - and an actual game, which might be worth a lot. The Playtester's Journal Buy them at One Thousand XP We've […]

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Tantrumcon 2019 update

We're home, we're exhausted, and it's time to de-compress. We learned a LOT from the play-testing sessions at the conference, recognizing that we need to develop a third, interlocking "system" to give players more meaningful choices (but without paralyzing them […]

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We’re headed to TantrumCon in February!

We're attending Tantrumcon in Spartanburg, SC, in February. We're excited to play-test Sisters & Spirits and get feedback on a couple mechanics issues we're trying to solve.

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The drive to explore + the lure of a haunted house

What makes a haunted house even more interesting? Building it yourself! Let's think about how exploration works in game design.

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Truename Games in 2019

Truename Games was launched by three friends who realized they loved making games as much as they enjoyed playing them. As 2019 opens, we have taken the step of going public and ramping up our appearances at game conventions and […]

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